Locations, countries & research

Grow the physical footprint of your empire, unlock multipliers around the globe, and spend XP on a research tree that compounds with everything else.

Real estate

10 location types

Each location adds passive income, staff capacity, and a monthly rent. You can own up to 50 locations (raised by the Location Slots upgrade), name them, and assign each to a country.

Location Base cost Base income Staff cap Rent / mo
Milkshake Cart $120 $1/s 1 $5
Food Kiosk $550 $4/s 1 $20
Street Stand $1.8K $10/s 2 $50
Corner Shop $23K $80/s 6 $400
Diner $225K $650/s 15 $3K
Market Outlet $3.8M $7.5K/s 40 $35K
Mall Flagship $75M $80K/s 100 $380K
Full Restaurant $600M $700K/s 250 $3.5M
Franchise Branch $12B $8M/s 600 $38M
Corporate Tower $300B $100M/s 2,000 $470M

Per-location extensions

Extension Effect per level Max level
Seating +3 staff capacity, +$15/s 5
Kitchen +1 staff capacity, +$80/s 5
Drive-Thru +5 staff capacity, +$400/s 3
Delivery +$2,000/s 3
Storefront +2 staff capacity, +$10,000/s 3
Going global

35 countries

Global expansion opens at Level 15. Each country you unlock multiplies all of your income; their multipliers combine with diminishing returns, so breadth and depth both matter.

Country Multiplier Tier
USA ×1.08 Entry
Canada ×1.12 Entry
Netherlands ×1.15 Entry
Japan ×1.35 Early
Taiwan ×1.45 Early
South Korea ×1.55 Early
Germany ×2.0 Mid
Italy ×2.3 Mid
Brazil ×3.0 Mid
UK ×8.5 Late
Switzerland ×10 Late
Australia ×12 Late
China ×38 Endgame
Moon ×80 Endgame
Mars ×120 Endgame

Complete list — all 35 countries

In ascending unlock cost. Multipliers stack (with diminishing returns), so unlocking more is always worthwhile.

#CountryMultiplierUnlock cost
1USA×1.08$50K
2Chile×1.10$80K
3Canada×1.12$150K
4Netherlands×1.15$200K
5Mexico×1.18$500K
6Argentina×1.22$600K
7Japan×1.35$2M
8Taiwan×1.45$7M
9South Korea×1.55$10M
10Thailand×1.65$15M
11France×1.80$50M
12Portugal×1.90$70M
13Germany×2.0$120M
14Spain×2.15$180M
15Italy×2.3$250M
16Sweden×2.6$600M
17Norway×2.8$800M
18Brazil×3.0$1B
19United Arab Emirates×3.5$4B
20Turkey×4.0$6B
21Egypt×4.5$10B
22Singapore×5.0$30B
23Russia×5.5$40B
24South Africa×6.0$100B
25Nigeria×7.0$400B
26United Kingdom×8.5$1T
27Switzerland×10$5T
28Australia×12$10T
29New Zealand×15$50T
30Ireland×18$75T
31India×22$100T
32Indonesia×28$500T
33China×38$1e15
34The Moon×80$1e16
35Mars×120$5e16
R&D

15 research nodes

The Research Lab opens at Level 6. Spend XP to level nodes (each to Level 3) across three tracks. Benefits compound with all your other multipliers.

Production track

Node Effect (L1 / L2 / L3) XP cost
Blend Optimization −8% / −15% / −22% blend time 60 · 140 · 280
Yield Boost +10% / +20% / +30% manual income 60 · 140 · 280
Special Batches +5% / +10% / +15% special chance 80 · 180 · 360
Workforce Efficiency +5% / +10% / +15% passive income 80 · 180 · 360
Bulk Procurement +3% / +6% / +10% bulk discount 50 · 120 · 240

Marketing track

Node Effect (L1 / L2 / L3) XP cost
Fan Favorite Push +4% / +8% / +12% fan-favorite rate 60 · 140 · 280
Golden Formula +2% / +4% / +6% golden chance 80 · 180 · 360
Combo Mastery ×1.05 / ×1.10 / ×1.15 combo bonus 70 · 160 · 320
Global Outreach ×1.03 / ×1.06 / ×1.10 country multiplier 70 · 160 · 320
Staff Development +10% / +20% / +30% XP gain 50 · 120 · 240

Operations track

Node Effect (L1 / L2 / L3) XP cost
Hiring Pipeline −8% / −16% / −24% hire cost 60 · 140 · 280
Crisis Management +10% / +20% / +30% event rewards 60 · 140 · 280
Catering Expertise +15% / +30% / +50% contract reward 80 · 180 · 360
Cost Reduction −5% / −10% / −15% upgrade cost 70 · 160 · 320
Tax Optimization −3% / −6% / −9% tax 80 · 180 · 360