Everything you need to know: quick start, gameplay, progression,
credits, and licenses.
Quick start
-
Click the blend button — your primary action to
produce milkshakes.
-
Watch your money grow — each shake earns cash you
can reinvest.
-
Unlock upgrades — buy improvements to increase
earnings per blend.
-
Hire employees — earn passively while away.
-
Expand — grow your shop into a larger business.
How to play
The milkshake blender is the central mechanic. Each click makes a
shake and grants money. Base blend time starts around 7.5s and can
be reduced via upgrades.
Making money
- Manual blending — full payout per click.
-
Auto-blend — optional automation to reduce
clicking.
-
Employees — passive income, paid periodically.
Upgrades & shops
Use the Upgrades and Employees screens to buy improvements and
staff. Shop extensions increase capacity and unlock further
progression.
Special outcomes
Lucky blends pay bonus cash — rarer ones pay far more:
- Crusty — small bonus
- Creamy — small bonus
- Decorated Baked — moderate bonus
- Swirled — large bonus
- Golden — very large bonus
…and more. Effects can stack for multiplied rewards.
Screens & HUD
-
Milkshake panel — main blender, money, progress.
- Upgrades — purchase and view effects.
- Employees — hire and manage worker output.
-
Shop extensions & stats — expand and review
totals.
-
Settings — export/import saves, hard reset, and
preferences.
Economy & progression
Typical goals by stage:
- Early — focus on upgrades and small hires.
- Mid — hire better staff and scale output.
-
Late — maximize staff and upgrades for late-game
growth.
Tips & FAQ
Tip: upgrades often give higher ROI early on than
extra hires. Save and check back for sales.
FAQ: progress autosaves; export/import is available
in Settings for backups.
Credits
Creator: Strider657 — design, development, audio.
Concept designer: Oliver382 — concepts and feature
ideas.
Contributors & testers: see the project
repository for the full list.
Licenses & attributions
Icons: Lucide. Other libraries and
assets are credited in the repository and included with the project.